Category: ΔV: Rings of Saturn
In space, no one can hide his heat signature.
Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.
Featuring real life spaceflight physics, company and crew management, and more.
You can find general game information here, or dive into the devlog below:
Stabilizing Vision
Recent release of stable version of Godot Engine 3.1 removed an important roadblock for release ΔV. As of 0.57.1 the game no-longer
Account of Greed
I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find
Sneak-peek on the dive summary screen
The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral
0.34.1 is available for download!
This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things
The Design of Mechanics
Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard
Play the demo!
Demo version of ΔV: Rings of Saturn is now available for everyone! You can now try ΔV first-hand to check what kind
ΔV: Rings of Saturn’s release rescheduled to Q1 2019
Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while
The grand Paralax
“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed
Shading the EMP
The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about