Some of the objects – most notably the external impact absorbers – triggered the instance reaper’s attention early and despawned prematurely.
Improved performance of memory and object management, most noticeable on systems with slower CPUs. Adjusted depth of dynamic temporal simulation simplification to a higher value to prevent bodies phasing through ship hulls when framerate drops[…]
Fixed a memory leak that could cause weird behaviour around habitats and other dockable stations.
Bounty hunters will transfer prisoners from you again. Fixed the boot screen on ultra-wide monitors. Quickly toggling the Tuning setting for nanodrone systems could cause the game to crash.
Vanlock-Hosk Comet torn by tidal forces Early today, the Enceladus Telescope Array captured the Vanlock-Hosk Comet being torn to pieces by the tidal forces of Saturn. Comet debris scattered and hit a wide area of[…]
Runasimi released facelifted LIDAR chip Runasimi Inc, the leading supplier of white-label LIDAR signal processing hardware, released a facelifted version of their R68050 phase-processing chip. Increased base frequency and improved noise filters promise to improve[…]
Fixed a race condition that could cause the game to crash when you brought back a large output to the station. Improved performance of the dive summary screen.
Friendly ships approaching you will not pick a collision course anymore. This prevents accidental collisions in case of power or thruster failures. Ore nuggets you collect now have a slight size variation. This prevents some[…]
Added roadmap to the main menu. Additional savegame slot. 3 new achievements. Disabling a Point Defence Turret will immediately release the Sanbus lock on its target, so another device can pick it up without delay.
The game now can run the display engine at a separate speed than your physics engine. If you are able to display more frames than your CPU can compute the movement will be interpolated to[…]