Let’s get renderin’
Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough
and occasionally writes a devlog
Take a mantle of a necromancer on roaring rampage of revenge.
A story-heavy hybrid of RPG, RTS and rouguelike will take you on a journey of epic proportions. Lead your minions into battles with hundreds of combatants, or take enemy life with your own hands.
Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough
It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a
Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I
So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a
Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet