With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our resources are limited, so we often miss some edge cases. That’s where our[…]
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With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our resources are limited, so we often miss some edge cases. That’s where our[…]
Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work that is hardly noticeable once it’s there. Settings menu got complete settings, with[…]
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game Dev Underground calls this dark work – and he is accurate. It’s the[…]