I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of vibration feedback for gamepad, automatic control scheme detection, fixing some audio glitches, fine-tuning[…]
Tag: overview
The big picture.
How big is The Ring anyway?
The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km. This seems huge and it is – it would take over 8 hours[…]
Operation of Nuclear Thermal Rocket
Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows fully loaded K37 to accelerate near comfortable 1G – allowing reaching Earth in[…]
Reaction Control System
RCS, commonly known as thrusters, is an essential system for spacecraft navigation. Rosatom-Antonow K37-TNTRL operates with reactor-powered hydrogen dioxide based exhaust allowing up to 200kN of thrust per unit – more than enough for agile maneuvers[…]
Rosatom-Antonov K37-TNTRL
Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of main nuclear thermal rocket engine allows usage of inexpensive fission reactor with excellent[…]
In space, no one can hide his heat signature
We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have painted a target way above our budget, so we put it on hold,[…]
Detached
A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet format has proven to be too limiting. Why would a necromancer limit himself[…]
In Dead Company
So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a hybrid of RPG, RTS and roguelike, but what hybrid exactly? Dialogue, back story[…]