Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length. Most of the materials used for construction are mined locally in Saturn’s rings. As[…]
For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will push anything it hits in opposite direction. Physics at work.
Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will dissipate when it hits something. It also pushes and melts the rock. The[…]
I created a subreddit for ΔV: Rings of Saturn – as both community hub and a support forum. You can find it here, or in the top-right icon menu.
Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times – and neither should a spaceship. Those are sophisticated machines with many levels[…]
Here comes one of early drafts of games establishing shot and ring exit sequences: Establishing shot is the critical one, on which I spent most of my time editing. It needs to quickly and[…]
Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was a good opportunity to enable the ringdust.
Coming this fall on Windows, Mac and Linux.
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by visual observation alone, this in not a reliable method. Luckily Rosatom-Antonow K37 cargo[…]
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently from orientation. This allows fine control required to catch asteroids with extractor. LIDAR was augmented[…]