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Koder makes Games

and occasionally writes a devlog

Tag: gamer

These posts should be interesting for gamers.

The Early Crowd

2019-06-13 koderΔV: Rings of Saturn

We are releasing the ΔV: Rings of Saturn Ringer Edition as a hybrid Early Access / Crowdfunding campaign, giving you and us the best of both worlds. What does it mean? When you pledge to[…]

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Stabilizing Vision

2019-03-152019-03-15 koderGames

Recent release of stable version of Godot Engine 3.1 removed an important roadblock for release ΔV. As of 0.57.1 the game no-longer uses a bleeding-edge unstable game engine! Having a stable game engine is an[…]

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Sneak-peek on the dive summary screen

2018-11-25 koderGames

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral sprites that are used in-game – they are just zoomed in. This means[…]

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0.34.1 is available for download!

2018-11-24 koderGames

This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things for you when you play. Fine-tuned auto-exposure and glow effects. Small fixes in[…]

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Play the demo!

2018-10-18 koderΔV: Rings of Saturn

Demo version of ΔV: Rings of Saturn is now available for everyone! You can now try ΔV first-hand to check what kind of game it is. You can expect full space-flight mechanics and introductory story[…]

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ΔV: Rings of Saturn’s release rescheduled to Q1 2019

2018-10-04 koderΔV: Rings of Saturn

Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while it’s looking solid, with new features and bug fixes every day, it does[…]

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Enceladus Prime

2018-08-21 koderΔV: Rings of Saturn

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length. Most of the materials used for construction are mined locally in Saturn’s rings. As[…]

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Equal and Opposite

2018-08-11 koderΔV: Rings of Saturn

For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will push anything it hits in opposite direction. Physics at work.

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Polishing the flames

2018-08-09 koderΔV: Rings of Saturn

Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will dissipate when it hits something. It also pushes and melts the rock. The[…]

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A subreddit is born

2018-08-032018-08-03 koderΔV: Rings of Saturn

I created a subreddit for ΔV: Rings of Saturn – as both community hub and a support forum. You can find it here, or in the top-right icon menu.

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