Category: Development
General post about game development
0.622.2 – Carbon Anomaly
April Fools’ Joke led to complete character art overhaul

…and it all happened because of an April Fools’ joke. How could that happen? Two days ago I thought of a small
Probability of Shipment

I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene
Render sprites with normal maps in Blender

Both “ΔV” and “In Dead Company” use 2D sprites with normal maps to make 3D visual lighting effect. Oversimplifying, a normal map