Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while it’s looking solid, with new features and bug fixes every day, it does[…]
“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed to be easy, but turned out not so much. Godot Engine has build-in[…]
The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about time I had some fun with shaders and show it off. Ships in ΔV[…]
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our resources are limited, so we often miss some edge cases. That’s where our[…]
Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of AI-controlled flight: Seems to work well enough. Collision avoidance is bit reckless, but[…]
Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length. Most of the materials used for construction are mined locally in Saturn’s rings. As[…]
For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will push anything it hits in opposite direction. Physics at work.
Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will dissipate when it hits something. It also pushes and melts the rock. The[…]
ΔV: Rings of Saturn is listed on are a steam now. You can follow our release progress there, or simply add it to wishlist to show your interest and support.
But game won’t stop you. You won’t get very far tough. Today I added more systems damage: fuel rods jamming, forced rods engagement under high acceleration, thrusters shutting down under high centrifugal forces and finally[…]