Most prominent feature of this release is an improved tutorial. I gathered first-impression feedback and changed the tutorial based on them, to make your initial spaceflight experience smoother. If you would like to try out[…]
0.278.3 – Space Cargo
Titan Heavy Industries released a semi-autonomous Cargo Container series. Your container stays attached to the ship and takes over all your processed minerals. When you are nearly full, you can release the container which will[…]
0.268.3 – Fire and Forgive
This is a re-balancing update, changing the underlying mechanics of the game in order to make it more enjoyable.
December’s Dawn and Dusk
December marks the beginning of a new month with a new focus; but it also marks the last phases of development before we reach version 1.0, closing up all loose threads, completing all the game[…]
October ahead
What can you expect this month? September changes were all about on-boarding new players. I released 6 new versions (and numerous patched) that added new comms/dialog system, expanded tutorials and captain’s logs to aid new[…]
Artificial Support
One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the data and usually is deceptively elusive – game can run fine for a[…]
The Early Crowd
We are releasing the ΔV: Rings of Saturn Ringer Edition as a hybrid Early Access / Crowdfunding campaign, giving you and us the best of both worlds. What does it mean? When you pledge to[…]
Stabilizing Vision
Recent release of stable version of Godot Engine 3.1 removed an important roadblock for release ΔV. As of 0.57.1 the game no-longer uses a bleeding-edge unstable game engine! Having a stable game engine is an[…]
Account of Greed
I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find and catch asteroids. This is a multi-level improvement: Pathfinding AI has been improved[…]