I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find and catch asteroids. This is a multi-level improvement: Pathfinding AI has been improved[…]
Sneak-peek on the dive summary screen
The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral sprites that are used in-game – they are just zoomed in. This means[…]
0.34.1 is available for download!
This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things for you when you play. Fine-tuned auto-exposure and glow effects. Small fixes in[…]
The Design of Mechanics
Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard science-fiction paradigm we subscribed. He will make sure that all the thrusters are[…]
Play the demo!
Demo version of ΔV: Rings of Saturn is now available for everyone! You can now try ΔV first-hand to check what kind of game it is. You can expect full space-flight mechanics and introductory story[…]
ΔV: Rings of Saturn’s release rescheduled to Q1 2019
Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while it’s looking solid, with new features and bug fixes every day, it does[…]
The grand Paralax
“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed to be easy, but turned out not so much. Godot Engine has build-in[…]
Shading the EMP
The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about time I had some fun with shaders and show it off. Ships in ΔV[…]
Does it scale?
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our resources are limited, so we often miss some edge cases. That’s where our[…]
Avoiding responsibility
Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of AI-controlled flight: Seems to work well enough. Collision avoidance is bit reckless, but[…]