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Koder makes Games

and occasionally writes a devlog

Tag: solved

We had a problem and we fixed it!

The grand Paralax

2018-09-272018-09-27 koderGames

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed to be easy, but turned out not so much. Godot Engine has build-in[…]

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The idle CPU mistery

2017-10-242017-10-27 koderIn Dead Company

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops. This is to be expected – there is a limit to how much[…]

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