I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find
Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of
Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I
Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet