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Koder makes Games

and occasionally writes a devlog

Tag: graphics

A new assets to show of.

April Fools’ Joke led to complete character art overhaul

2021-04-03 koderDevelopment

…and it all happened because of an April Fools’ joke. How could that happen? Two days ago I thought of a small joke – I figured I can easily replace crew portraits with some AI-generated[…]

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Sneak-peek on the dive summary screen

2018-11-25 koderGames

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral sprites that are used in-game – they are just zoomed in. This means[…]

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The grand Paralax

2018-09-272018-09-27 koderGames

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed to be easy, but turned out not so much. Godot Engine has build-in[…]

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Shading the EMP

2018-09-19 koderGames

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about time I had some fun with shaders and show it off. Ships in ΔV[…]

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Enceladus Prime

2018-08-21 koderΔV: Rings of Saturn

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length. Most of the materials used for construction are mined locally in Saturn’s rings. As[…]

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Polishing the flames

2018-08-09 koderΔV: Rings of Saturn

Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will dissipate when it hits something. It also pushes and melts the rock. The[…]

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There and back again

2018-07-17 koderΔV: Rings of Saturn

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on which I spent most of my time editing. It needs to quickly and[…]

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10 Shades of K37

2018-05-232018-05-23 koderΔV: Rings of Saturn

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model in-game it only affects renderings of the sprites. Procedural model uses vertex map[…]

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Remaking the ships

2018-05-21 koderΔV: Rings of Saturn

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like a real ship. I did some research on industrial design and came with[…]

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K37 MK2

2018-05-13 koderΔV: Rings of Saturn

A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.

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