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Koder makes Games

and occasionally writes a devlog

Godot 3 is out

Well, it is out for a while now, so I figured it’s about time to port our projects to it. To this

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2018-03-182018-03-18 koder Games code, devLeave a Comment on Godot 3 is out

Rosatom-Antonov K37-TNTRL

Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of

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2017-11-092018-03-18 koder ΔV: Rings of Saturn design, diary, graphics, ic, overviewLeave a Comment on Rosatom-Antonov K37-TNTRL

Aging metal and mystery of rotating light

In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used

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2017-11-042018-03-18 koder ΔV: Rings of Saturn dev, diary, graphics, problemLeave a Comment on Aging metal and mystery of rotating light

In space, no one can hide his heat signature

We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have

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2017-10-312017-11-02 koder ΔV: Rings of Saturn gamer, overviewLeave a Comment on In space, no one can hide his heat signature

Let’s get renderin’

Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough

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2017-10-262017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Let’s get renderin’

Fun with normals

It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a

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2017-10-252017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Fun with normals

The idle CPU mistery

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.

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2017-10-242017-10-27 koder In Dead Company ai, code, dev, diary, problem, solvedLeave a Comment on The idle CPU mistery

Quest for a leak that was not there

I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I

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2017-10-232017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Quest for a leak that was not there

Detached

A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet

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2017-10-222017-10-27 koder Detached gamer, overviewLeave a Comment on Detached

In Dead Company

So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a

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2017-10-222017-10-27 koder In Dead Company gamer, overviewLeave a Comment on In Dead Company

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