A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet format has proven to be too limiting.

Why would a necromancer limit himself to just couple of selected minions?

“Detached” was made in couple of days using RPG Maker MV. Having pre-made assets greatly speed up development, but licence and engine itself is far too limiting. I have juggled few options, starting with modification of engine itself, writing my own, or using ready game engine like Unity or Unreal.

In the end I went with Godot, which handles most of tedious tasks, has a liberal MIT licence and is a real joy to work with. Thus, “In Dead Company” project was born.

Leave a Reply