A Momentous Milestone
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been
and occasionally writes a devlog
The big picture.
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of
The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.
Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows
RCS, commonly known as thrusters, is an essential system for spacecraft navigation. Rosatom-Antonow K37-TNTRL operates with reactor-powered hydrogen dioxide based exhaust allowing up
Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of
We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have
A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet
So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a