Skip to content
  • ΔV: Rings of Saturn
  • Privacy Policy

Koder makes Games

and occasionally writes a devlog

Tag: diary

Daily development summary. See these to have deep insight into design process.

Coherent Light CL-150 Mk3

CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient

Read More

2018-04-14 koder ΔV: Rings of Saturn dev, diary, gameplay, graphics, icLeave a Comment on Coherent Light CL-150 Mk3

Expanding the HUD

Continued work on HUD of K37. I’m trying to design its display to mimic modern civilian jets. Today I added ship mass

Read More

2018-04-10 koder ΔV: Rings of Saturn dev, diary, gameplay, graphicsLeave a Comment on Expanding the HUD

A dive into The Ring

I always envisioned the initial sequence of diving into The Ring as a short cutscene showing starship on final approach on a

Read More

2018-04-092018-04-10 koder ΔV: Rings of Saturn dev, diary, gameplay, graphicsLeave a Comment on A dive into The Ring

How big is The Ring anyway?

The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.

Read More

2018-04-092018-04-09 koder ΔV: Rings of Saturn dev, diary, gamer, overviewLeave a Comment on How big is The Ring anyway?

The title

Today I finally made a title screen. Much nicer than initially expected. https://gfycat.com/marrieddelightfuljunco I probably should have a title on it, somewhere.

2018-04-072018-04-07 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on The title

Overcooling the reactor

Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of

Read More

2018-04-02 koder ΔV: Rings of Saturn diary, gameplay, gamer, icLeave a Comment on Overcooling the reactor

Power of the mass driver

Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But

Read More

2018-04-012018-04-03 koder ΔV: Rings of Saturn dev, diary, mathLeave a Comment on Power of the mass driver

Keep your turbine prisine

Fellow pilots of second-hand ship, heed my warning. Your ship reactor may be operating on peek efficiency, but it is not the

Read More

2018-03-31 koder ΔV: Rings of Saturn diary, gameplay, graphicsLeave a Comment on Keep your turbine prisine

Sound in space

I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was

Read More

2018-03-28 koder ΔV: Rings of Saturn dev, diary, gamer, soundLeave a Comment on Sound in space

Exploring the ring with second-hand ship

Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.

Read More

2018-03-262018-03-27 koder ΔV: Rings of Saturn dev, diary, gamerLeave a Comment on Exploring the ring with second-hand ship

Posts navigation

Older posts
Newer posts

Categories

  • Development (10)
  • Games (284)
    • Detached (1)
    • In Dead Company (6)
    • ΔV: Rings of Saturn (276)
  • No category (1)

ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Powered by WordPress

All rights reserved © Koder makes Games New Photography Theme by Seos Themes

Koder makes Games
Privacy Policy / Proudly powered by WordPress Theme: New Photography.
 

Loading Comments...