Skip to content
  • ΔV: Rings of Saturn
  • Privacy Policy

Koder makes Games

and occasionally writes a devlog

Tag: diary

Daily development summary. See these to have deep insight into design process.

Taking a breath

Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work

Read More

2018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Taking a breath

Dark Matter

Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game

Read More

2018-07-192018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Dark Matter

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

Read More

2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

Sneak peek into new ringdust and spotlight effects

Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was

Read More

2018-07-052018-07-05 koder ΔV: Rings of Saturn diary, gamerLeave a Comment on Sneak peek into new ringdust and spotlight effects

Microseismic Laser Mineral Scanner

Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by

Read More

2018-06-04 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Microseismic Laser Mineral Scanner

Autopilot Mk2

Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently

Read More

2018-06-02 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Autopilot Mk2

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

Read More

2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

Improving the shaders

Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.

Read More

2018-04-28 koder ΔV: Rings of Saturn dev, diary, godot, graphicsLeave a Comment on Improving the shaders

The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV

Read More

2018-04-242018-04-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamerLeave a Comment on The Emergent Emergency

Getting things under LIDAR

A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser

Read More

2018-04-162018-04-16 koder ΔV: Rings of Saturn design, dev, diary, gameplay, gamerLeave a Comment on Getting things under LIDAR

Posts navigation

Older posts
Newer posts

Categories

  • Development (10)
  • Games (285)
    • Detached (1)
    • In Dead Company (6)
    • ΔV: Rings of Saturn (277)
  • No category (1)

ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Powered by WordPress

All rights reserved © Koder makes Games New Photography Theme by Seos Themes

Koder makes Games
Privacy Policy / Proudly powered by WordPress Theme: New Photography.
 

Loading Comments...