Dark Matter
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game
and occasionally writes a devlog
Daily development summary. See these to have deep insight into design process.
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game
Here comes one of early drafts of games establishing shot and ring exit sequences: Establishing shot is the critical one, on
Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently
A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like
Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.
Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV
A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser
CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient