A Momentous Milestone
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been
and occasionally writes a devlog
Daily development summary. See these to have deep insight into design process.
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been
The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral
“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed
The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our
Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of
Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length.
For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will
Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will
Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times