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Koder makes Games

and occasionally writes a devlog

Tag: diary

Daily development summary. See these to have deep insight into design process.

A Momentous Milestone

Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been

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2023-07-212023-07-21 adrian Games, ΔV: Rings of Saturn dev, diary, overview, releaseLeave a Comment on A Momentous Milestone

Sneak-peek on the dive summary screen

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral

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2018-11-25 koder Games, ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Sneak-peek on the dive summary screen

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

Shading the EMP

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about

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2018-09-19 koder Games, ΔV: Rings of Saturn d, dev, diary, graphicsLeave a Comment on Shading the EMP

Does it scale?

With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our

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2018-09-16 koder Games, ΔV: Rings of Saturn dark-work, dev, diary, polishing, uiLeave a Comment on Does it scale?

Avoiding responsibility

Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of

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2018-09-09 koder Games, ΔV: Rings of Saturn ai, dev, di, diaryLeave a Comment on Avoiding responsibility

Enceladus Prime

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length.

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2018-08-21 koder ΔV: Rings of Saturn diary, gamer, graphicsLeave a Comment on Enceladus Prime

Equal and Opposite

For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will

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2018-08-11 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Equal and Opposite

Polishing the flames

Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will

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2018-08-09 koder ΔV: Rings of Saturn diary, gamer, graphics, polishingLeave a Comment on Polishing the flames

Designing the damage

Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times

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2018-07-23 koder ΔV: Rings of Saturn design, dev, diary, gamerLeave a Comment on Designing the damage

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