Shading the EMP

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about time I had some fun with shaders and show it off.

Ships in ΔV are essentially 2D normal-mapped sprites. Naive electric arc implementation would not be affected by shape the sprite represents. Luckily I also have ambient occlusion map, which provides just the data I need to have arcs following the edges of the ship.

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