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Koder makes Games

and occasionally writes a devlog

Tag: dev

If you are not a gamedev, you will likely find this boring.

A Momentous Milestone

Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been

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2023-07-212023-07-21 adrian Games, ΔV: Rings of Saturn dev, diary, overview, releaseLeave a Comment on A Momentous Milestone

April Fools’ Joke led to complete character art overhaul

…and it all happened because of an April Fools’ joke. How could that happen? Two days ago I thought of a small

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2021-04-03 koder Development, Games, ΔV: Rings of Saturn dev, graphicsLeave a Comment on April Fools’ Joke led to complete character art overhaul

Artificial Support

One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the

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2019-09-04 koder ΔV: Rings of Saturn devLeave a Comment on Artificial Support

Account of Greed

I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find

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2019-02-112019-02-11 koder Games, ΔV: Rings of Saturn ai, devLeave a Comment on Account of Greed

Sneak-peek on the dive summary screen

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral

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2018-11-25 koder Games, ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Sneak-peek on the dive summary screen

The Design of Mechanics

Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard

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2018-11-09 koder Games, ΔV: Rings of Saturn announcement, devLeave a Comment on The Design of Mechanics

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

Shading the EMP

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about

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2018-09-19 koder Games, ΔV: Rings of Saturn d, dev, diary, graphicsLeave a Comment on Shading the EMP

Does it scale?

With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our

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2018-09-16 koder Games, ΔV: Rings of Saturn dark-work, dev, diary, polishing, uiLeave a Comment on Does it scale?

Avoiding responsibility

Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of

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2018-09-09 koder Games, ΔV: Rings of Saturn ai, dev, di, diaryLeave a Comment on Avoiding responsibility

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