A Momentous Milestone
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been
and occasionally writes a devlog
If you are not a gamedev, you will likely find this boring.
Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been
…and it all happened because of an April Fools’ joke. How could that happen? Two days ago I thought of a small
One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the
I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find
The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral
Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard
“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed
The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about
With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our
Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of