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Koder makes Games

and occasionally writes a devlog

Tag: dev

If you are not a gamedev, you will likely find this boring.

Taking a breath

Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work

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2018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Taking a breath

Dark Matter

Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game

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2018-07-192018-07-21 koder ΔV: Rings of Saturn dark-work, dev, diaryLeave a Comment on Dark Matter

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

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2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

Probability of Shipment

I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene

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2018-06-292018-06-29 koder Development dev1 Comment on Probability of Shipment

Debuging and Discovery

I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of

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2018-06-18 koder ΔV: Rings of Saturn design, dev, overviewLeave a Comment on Debuging and Discovery

10 Shades of K37

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model

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2018-05-232018-05-23 koder ΔV: Rings of Saturn dev, gamer, graphicsLeave a Comment on 10 Shades of K37

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

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2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

Improving the shaders

Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.

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2018-04-28 koder ΔV: Rings of Saturn dev, diary, godot, graphicsLeave a Comment on Improving the shaders

The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV

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2018-04-242018-04-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamerLeave a Comment on The Emergent Emergency

Render sprites with normal maps in Blender

Both “ΔV” and “In Dead Company” use 2D sprites with normal maps to make 3D visual lighting effect. Oversimplifying, a normal map

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2018-04-202018-08-28 koder Development dev1 Comment on Render sprites with normal maps in Blender

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