December marks the beginning of a new month with a new focus; but it also marks the last phases of development before we reach version 1.0, closing up all loose threads, completing all the game[…]
Category: ΔV: Rings of Saturn
In space, no one can hide his heat signature.
Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.
Featuring real life spaceflight physics, company and crew management, and more.
You can find general game information here, or dive into the devlog below:
October ahead
What can you expect this month? September changes were all about on-boarding new players. I released 6 new versions (and numerous patched) that added new comms/dialog system, expanded tutorials and captain’s logs to aid new[…]
Artificial Support
One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the data and usually is deceptively elusive – game can run fine for a[…]
The Early Crowd
We are releasing the ΔV: Rings of Saturn Ringer Edition as a hybrid Early Access / Crowdfunding campaign, giving you and us the best of both worlds. What does it mean? When you pledge to[…]
Stabilizing Vision
Recent release of stable version of Godot Engine 3.1 removed an important roadblock for release ΔV. As of 0.57.1 the game no-longer uses a bleeding-edge unstable game engine! Having a stable game engine is an[…]
Account of Greed
I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find and catch asteroids. This is a multi-level improvement: Pathfinding AI has been improved[…]
Sneak-peek on the dive summary screen
The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral sprites that are used in-game – they are just zoomed in. This means[…]
0.34.1 is available for download!
This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things for you when you play. Fine-tuned auto-exposure and glow effects. Small fixes in[…]
The Design of Mechanics
Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard science-fiction paradigm we subscribed. He will make sure that all the thrusters are[…]