Graphics and collision test
Today I managed to get the engine to do real graphics and gameplay of models made last weekend. Lighting is pretty good.
and occasionally writes a devlog
Today I managed to get the engine to do real graphics and gameplay of models made last weekend. Lighting is pretty good.
This was a weekend of blending. I finally got about to finishing first in-game ship model. Here are some showcase renderings: Next
Nuclear Thermal Rocket – an ancient, XX century idea of using fission reactor to superheated water to propel spacecraft casts a long
Well, it is out for a while now, so I figured it’s about time to port our projects to it. To this
Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of
In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used
We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have
Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough
It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a