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Koder makes Games

and occasionally writes a devlog

Author: koder

Software developer by trade, gamer by heart.

Graphics and collision test

Today I managed to get the engine to do real graphics and gameplay of models made last weekend. Lighting is pretty good.

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2018-03-21 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Graphics and collision test

Model showcase: Rosatom-Antonov K37-TNTRL

This was a weekend of blending. I finally got about to finishing first in-game ship model. Here are some showcase renderings: Next

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2018-03-202018-03-20 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Model showcase: Rosatom-Antonov K37-TNTRL

Rosatom-Antonov K37-TNTRL en route to Enceladus Prime station.

2018-03-19 koder ΔV: Rings of Saturn graphics, icLeave a Comment on Rosatom-Antonov K37-TNTRL en route to Enceladus Prime station.

Nuclear shadow over the Rings

Nuclear Thermal Rocket – an ancient, XX century idea of using fission reactor to superheated water to propel spacecraft casts a long

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2018-03-182018-03-18 koder ΔV: Rings of Saturn gamer, icLeave a Comment on Nuclear shadow over the Rings

Godot 3 is out

Well, it is out for a while now, so I figured it’s about time to port our projects to it. To this

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2018-03-182018-03-18 koder Games code, devLeave a Comment on Godot 3 is out

Rosatom-Antonov K37-TNTRL

Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of

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2017-11-092018-03-18 koder ΔV: Rings of Saturn design, diary, graphics, ic, overviewLeave a Comment on Rosatom-Antonov K37-TNTRL

Aging metal and mystery of rotating light

In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used

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2017-11-042018-03-18 koder ΔV: Rings of Saturn dev, diary, graphics, problemLeave a Comment on Aging metal and mystery of rotating light

In space, no one can hide his heat signature

We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have

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2017-10-312017-11-02 koder ΔV: Rings of Saturn gamer, overviewLeave a Comment on In space, no one can hide his heat signature

Let’s get renderin’

Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough

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2017-10-262017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Let’s get renderin’

Fun with normals

It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a

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2017-10-252017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Fun with normals

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