Skip to content
  • ΔV: Rings of Saturn
  • Privacy Policy

Koder makes Games

and occasionally writes a devlog

Tag: gamer

These posts should be interesting for gamers.

Getting things under LIDAR

A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser

Read More

2018-04-162018-04-16 koder ΔV: Rings of Saturn design, dev, diary, gameplay, gamerLeave a Comment on Getting things under LIDAR

How big is The Ring anyway?

The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.

Read More

2018-04-092018-04-09 koder ΔV: Rings of Saturn dev, diary, gamer, overviewLeave a Comment on How big is The Ring anyway?

Overcooling the reactor

Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of

Read More

2018-04-02 koder ΔV: Rings of Saturn diary, gameplay, gamer, icLeave a Comment on Overcooling the reactor

Sound in space

I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was

Read More

2018-03-28 koder ΔV: Rings of Saturn dev, diary, gamer, soundLeave a Comment on Sound in space

Weapons of mass drive

Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles

Read More

2018-03-272018-04-01 koder ΔV: Rings of Saturn gameplay, gamer, graphics, icLeave a Comment on Weapons of mass drive

Exploring the ring with second-hand ship

Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.

Read More

2018-03-262018-03-27 koder ΔV: Rings of Saturn dev, diary, gamerLeave a Comment on Exploring the ring with second-hand ship

Melting the Ring with nuclear fire

If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket

Read More

2018-03-25 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphicsLeave a Comment on Melting the Ring with nuclear fire

Exhausting the engines

Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the

Read More

2018-03-252018-03-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphics, icLeave a Comment on Exhausting the engines

Operation of Nuclear Thermal Rocket

Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows

Read More

2018-03-242018-03-24 koder ΔV: Rings of Saturn diary, gamer, graphics, overviewLeave a Comment on Operation of Nuclear Thermal Rocket

Nuclear shadow over the Rings

Nuclear Thermal Rocket – an ancient, XX century idea of using fission reactor to superheated water to propel spacecraft casts a long

Read More

2018-03-182018-03-18 koder ΔV: Rings of Saturn gamer, icLeave a Comment on Nuclear shadow over the Rings

Posts navigation

Older posts
Newer posts

Categories

  • Development (10)
  • Games (284)
    • Detached (1)
    • In Dead Company (6)
    • ΔV: Rings of Saturn (276)
  • No category (1)

ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Powered by WordPress

All rights reserved © Koder makes Games New Photography Theme by Seos Themes

Koder makes Games
Privacy Policy / Proudly powered by WordPress Theme: New Photography.
 

Loading Comments...