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Koder makes Games

and occasionally writes a devlog

Tag: dev

If you are not a gamedev, you will likely find this boring.

Sound in space

I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was

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2018-03-28 koder ΔV: Rings of Saturn dev, diary, gamer, soundLeave a Comment on Sound in space

Exploring the ring with second-hand ship

Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.

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2018-03-262018-03-27 koder ΔV: Rings of Saturn dev, diary, gamerLeave a Comment on Exploring the ring with second-hand ship

Melting the Ring with nuclear fire

If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket

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2018-03-25 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphicsLeave a Comment on Melting the Ring with nuclear fire

Exhausting the engines

Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the

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2018-03-252018-03-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphics, icLeave a Comment on Exhausting the engines

Day of the particle

Collisions of asteroids worked great, but they didn’t feel like large colliding rocks. There was a lack of debris and dust. Luckily,

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2018-03-22 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Day of the particle

Graphics and collision test

Today I managed to get the engine to do real graphics and gameplay of models made last weekend. Lighting is pretty good.

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2018-03-21 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Graphics and collision test

Model showcase: Rosatom-Antonov K37-TNTRL

This was a weekend of blending. I finally got about to finishing first in-game ship model. Here are some showcase renderings: Next

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2018-03-202018-03-20 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Model showcase: Rosatom-Antonov K37-TNTRL

Godot 3 is out

Well, it is out for a while now, so I figured it’s about time to port our projects to it. To this

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2018-03-182018-03-18 koder Games code, devLeave a Comment on Godot 3 is out

Aging metal and mystery of rotating light

In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used

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2017-11-042018-03-18 koder ΔV: Rings of Saturn dev, diary, graphics, problemLeave a Comment on Aging metal and mystery of rotating light

Let’s get renderin’

Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough

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2017-10-262017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Let’s get renderin’

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