Sound in space
I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was
and occasionally writes a devlog
If you are not a gamedev, you will likely find this boring.
I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was
Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.
If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket
Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the
Collisions of asteroids worked great, but they didn’t feel like large colliding rocks. There was a lack of debris and dust. Luckily,
Today I managed to get the engine to do real graphics and gameplay of models made last weekend. Lighting is pretty good.
This was a weekend of blending. I finally got about to finishing first in-game ship model. Here are some showcase renderings: Next
Well, it is out for a while now, so I figured it’s about time to port our projects to it. To this
In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used
Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough