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Koder makes Games

and occasionally writes a devlog

Sneak-peek on the dive summary screen

2018-11-25 koderGames

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral sprites that are used in-game – they are just zoomed in. This means[…]

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0.34.1 is available for download!

2018-11-24 koderGames

This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things for you when you play. Fine-tuned auto-exposure and glow effects. Small fixes in[…]

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The Design of Mechanics

2018-11-09 koderGames

Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard science-fiction paradigm we subscribed. He will make sure that all the thrusters are[…]

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Play the demo!

2018-10-18 koderΔV: Rings of Saturn

Demo version of ΔV: Rings of Saturn is now available for everyone! You can now try ΔV first-hand to check what kind of game it is. You can expect full space-flight mechanics and introductory story[…]

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ΔV: Rings of Saturn’s release rescheduled to Q1 2019

2018-10-04 koderΔV: Rings of Saturn

Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while it’s looking solid, with new features and bug fixes every day, it does[…]

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The grand Paralax

2018-09-272018-09-27 koderGames

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed to be easy, but turned out not so much. Godot Engine has build-in[…]

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Shading the EMP

2018-09-19 koderGames

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about time I had some fun with shaders and show it off. Ships in ΔV[…]

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Does it scale?

2018-09-16 koderGames

With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our resources are limited, so we often miss some edge cases. That’s where our[…]

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Avoiding responsibility

2018-09-09 koderGames

Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of AI-controlled flight: Seems to work well enough. Collision avoidance is bit reckless, but[…]

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Enceladus Prime

2018-08-21 koderΔV: Rings of Saturn

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length. Most of the materials used for construction are mined locally in Saturn’s rings. As[…]

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