Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game Dev Underground calls this dark work – and he is accurate. It’s the[…]
Here comes one of early drafts of games establishing shot and ring exit sequences: Establishing shot is the critical one, on which I spent most of my time editing. It needs to quickly and[…]
Exciting news! ΔV is no longer a solo-developed game. Joining the team are Evader as music supervisor and composer and Ringelen as graphics artist. What does it mean for you, players? For starters – more graphics[…]
Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was a good opportunity to enable the ringdust.
I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene demos, tiny scripts and large monolithic behemots. There are dozens if not hundreds[…]
Coming this fall on Windows, Mac and Linux.
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of vibration feedback for gamepad, automatic control scheme detection, fixing some audio glitches, fine-tuning[…]
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by visual observation alone, this in not a reliable method. Luckily Rosatom-Antonow K37 cargo[…]
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently from orientation. This allows fine control required to catch asteroids with extractor. LIDAR was augmented[…]
I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model in-game it only affects renderings of the sprites. Procedural model uses vertex map[…]