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Koder makes Games

and occasionally writes a devlog

In space, no one can hide his heat signature

We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have

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2017-10-312017-11-02 koder ΔV: Rings of Saturn gamer, overviewLeave a Comment on In space, no one can hide his heat signature

Let’s get renderin’

Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough

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2017-10-262017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Let’s get renderin’

Fun with normals

It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a

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2017-10-252017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Fun with normals

The idle CPU mistery

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.

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2017-10-242017-10-27 koder In Dead Company ai, code, dev, diary, problem, solvedLeave a Comment on The idle CPU mistery

Quest for a leak that was not there

I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I

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2017-10-232017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Quest for a leak that was not there

Detached

A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet

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2017-10-222017-10-27 koder Detached gamer, overviewLeave a Comment on Detached

In Dead Company

So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a

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2017-10-222017-10-27 koder In Dead Company gamer, overviewLeave a Comment on In Dead Company

Mindfields – AI for crowds

Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet

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2017-10-222017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Mindfields – AI for crowds

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