Pause menu is not something you imagine doing when making games, but it has to be there. Another piece of dark work that is hardly noticeable once it’s there. Settings menu got complete settings, with[…]
Every software developer will tell you that last 10% of any project takes up 90% of the time. Tim Ruswick from Game Dev Underground calls this dark work – and he is accurate. It’s the[…]
Here comes one of early drafts of games establishing shot and ring exit sequences: Establishing shot is the critical one, on which I spent most of my time editing. It needs to quickly and[…]
Exciting news! ΔV is no longer a solo-developed game. Joining the team are Evader as music supervisor and composer and Ringelen as graphics artist. What does it mean for you, players? For starters – more graphics[…]
Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was a good opportunity to enable the ringdust.
I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene demos, tiny scripts and large monolithic behemots. There are dozens if not hundreds[…]
Coming this fall on Windows, Mac and Linux.
I spent most of the recent week debugging and fine-tuning the game. Nothing spectacular, just few touches here and there, addition of vibration feedback for gamepad, automatic control scheme detection, fixing some audio glitches, fine-tuning[…]
Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by visual observation alone, this in not a reliable method. Luckily Rosatom-Antonow K37 cargo[…]
Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently from orientation. This allows fine control required to catch asteroids with extractor. LIDAR was augmented[…]