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Koder makes Games

and occasionally writes a devlog

Category: Development

General post about game development

1.55.5 – Ring Echoes

Ring Formations a Hoax Breaking reports reveal that the supposed “banding artefacts” in Saturn’s rings were nothing more than a sensor malfunction.

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2024-09-112024-09-11 adrian Development, Games, ΔV: Rings of Saturn releaseLeave a Comment on 1.55.5 – Ring Echoes

1.52.28 – Full Throttle

2024-07-152024-07-15 adrian Development, Games, ΔV: Rings of Saturn releaseLeave a Comment on 1.52.28 – Full Throttle

1.52.20 – Prolonged Exposure

2024-06-232024-06-23 adrian Development, Games, ΔV: Rings of Saturn releaseLeave a Comment on 1.52.20 – Prolonged Exposure

1.52.19 – Dysregulation Syndrome

2024-06-152024-06-15 adrian Development, Games, ΔV: Rings of Saturn releaseLeave a Comment on 1.52.19 – Dysregulation Syndrome

1.52.17 – Finite State

2024-06-132024-06-13 adrian Development, Games, ΔV: Rings of Saturn releaseLeave a Comment on 1.52.17 – Finite State

1.0.11 – Digital Emotions

2023-06-062023-06-06 adrian Development, Games, ΔV: Rings of Saturn releaseLeave a Comment on 1.0.11 – Digital Emotions

0.622.2 – Carbon Anomaly

2023-04-212023-04-21 adrian Development, ΔV: Rings of Saturn releaseLeave a Comment on 0.622.2 – Carbon Anomaly

April Fools’ Joke led to complete character art overhaul

…and it all happened because of an April Fools’ joke. How could that happen? Two days ago I thought of a small

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2021-04-03 koder Development, Games, ΔV: Rings of Saturn dev, graphicsLeave a Comment on April Fools’ Joke led to complete character art overhaul

Probability of Shipment

I have been writing software for past 32 years. A nice round number. I have done business software, frontends, backends, games, demoscene

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2018-06-292018-06-29 koder Development dev1 Comment on Probability of Shipment

Render sprites with normal maps in Blender

Both “ΔV” and “In Dead Company” use 2D sprites with normal maps to make 3D visual lighting effect. Oversimplifying, a normal map

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2018-04-202018-08-28 koder Development dev1 Comment on Render sprites with normal maps in Blender

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