Skip to content
  • ΔV: Rings of Saturn
  • Privacy Policy

Koder makes Games

and occasionally writes a devlog

Author: koder

Software developer by trade, gamer by heart.

0.278.3 – Space Cargo

Titan Heavy Industries released a semi-autonomous Cargo Container series. Your container stays attached to the ship and takes over all your processed

Read More

2021-01-212021-01-29 koder Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.278.3 – Space Cargo

0.268.3 – Fire and Forgive

This is a re-balancing update, changing the underlying mechanics of the game in order to make it more enjoyable.

2021-01-05 koder Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.268.3 – Fire and Forgive

December’s Dawn and Dusk

December marks the beginning of a new month with a new focus; but it also marks the last phases of development before

Read More

2019-12-09 koder Games, ΔV: Rings of Saturn player, roadmapLeave a Comment on December’s Dawn and Dusk

October ahead

What can you expect this month? September changes were all about on-boarding new players. I released 6 new versions (and numerous patched)

Read More

2019-09-30 koder Games, ΔV: Rings of Saturn roadmapLeave a Comment on October ahead

Artificial Support

One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the

Read More

2019-09-04 koder ΔV: Rings of Saturn devLeave a Comment on Artificial Support

The Early Crowd

We are releasing the ΔV: Rings of Saturn Ringer Edition as a hybrid Early Access / Crowdfunding campaign, giving you and us

Read More

2019-06-13 koder ΔV: Rings of Saturn gamerLeave a Comment on The Early Crowd

K37 Operation Manual: The cold-boot sequence

2019-03-212019-03-21 koder Games, ΔV: Rings of Saturn1 Comment on K37 Operation Manual: The cold-boot sequence

Stabilizing Vision

Recent release of stable version of Godot Engine 3.1 removed an important roadblock for release ΔV. As of 0.57.1 the game no-longer

Read More

2019-03-152019-03-15 koder Games, ΔV: Rings of Saturn gamer, releaseLeave a Comment on Stabilizing Vision

Account of Greed

I spend bulk of the development time expanding the games AI. Latest improvement is the ability of NPC ringer ships to find

Read More

2019-02-112019-02-11 koder Games, ΔV: Rings of Saturn ai, devLeave a Comment on Account of Greed

Sneak-peek on the dive summary screen

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral

Read More

2018-11-25 koder Games, ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Sneak-peek on the dive summary screen

Posts navigation

Older posts
Newer posts

Categories

  • Development (10)
  • Games (285)
    • Detached (1)
    • In Dead Company (6)
    • ΔV: Rings of Saturn (277)
  • No category (1)

ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Powered by WordPress

All rights reserved © Koder makes Games New Photography Theme by Seos Themes

Koder makes Games
Privacy Policy / Proudly powered by WordPress Theme: New Photography.
 

Loading Comments...