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Koder makes Games

and occasionally writes a devlog

Tag: problem

It seems we have stumbled upon a problem.

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

Hud is Hard

Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?

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2018-03-312018-03-31 koder ΔV: Rings of Saturn dev, graphics, problemLeave a Comment on Hud is Hard

Aging metal and mystery of rotating light

In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used

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2017-11-042018-03-18 koder ΔV: Rings of Saturn dev, diary, graphics, problemLeave a Comment on Aging metal and mystery of rotating light

The idle CPU mistery

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.

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2017-10-242017-10-27 koder In Dead Company ai, code, dev, diary, problem, solvedLeave a Comment on The idle CPU mistery

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