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Koder makes Games

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Tag: graphics

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Operation of Nuclear Thermal Rocket

Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows

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2018-03-242018-03-24 koder ΔV: Rings of Saturn diary, gamer, graphics, overviewLeave a Comment on Operation of Nuclear Thermal Rocket

Reaction Control System

RCS, commonly known as thrusters, is an essential system for spacecraft navigation. Rosatom-Antonow K37-TNTRL operates with reactor-powered hydrogen dioxide based exhaust allowing up

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2018-03-232018-03-29 koder ΔV: Rings of Saturn code, diary, gameplay, graphics, overviewLeave a Comment on Reaction Control System

Day of the particle

Collisions of asteroids worked great, but they didn’t feel like large colliding rocks. There was a lack of debris and dust. Luckily,

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2018-03-22 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Day of the particle

Graphics and collision test

Today I managed to get the engine to do real graphics and gameplay of models made last weekend. Lighting is pretty good.

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2018-03-21 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Graphics and collision test

Model showcase: Rosatom-Antonov K37-TNTRL

This was a weekend of blending. I finally got about to finishing first in-game ship model. Here are some showcase renderings: Next

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2018-03-202018-03-20 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Model showcase: Rosatom-Antonov K37-TNTRL

Rosatom-Antonov K37-TNTRL en route to Enceladus Prime station.

2018-03-19 koder ΔV: Rings of Saturn graphics, icLeave a Comment on Rosatom-Antonov K37-TNTRL en route to Enceladus Prime station.

Rosatom-Antonov K37-TNTRL

Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of

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2017-11-092018-03-18 koder ΔV: Rings of Saturn design, diary, graphics, ic, overviewLeave a Comment on Rosatom-Antonov K37-TNTRL

Aging metal and mystery of rotating light

In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used

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2017-11-042018-03-18 koder ΔV: Rings of Saturn dev, diary, graphics, problemLeave a Comment on Aging metal and mystery of rotating light

Let’s get renderin’

Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough

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2017-10-262017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Let’s get renderin’

Fun with normals

It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a

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2017-10-252017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Fun with normals

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