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Koder makes Games

and occasionally writes a devlog

Tag: graphics

A new assets to show of.

April Fools’ Joke led to complete character art overhaul

…and it all happened because of an April Fools’ joke. How could that happen? Two days ago I thought of a small

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2021-04-03 koder Development, Games, ΔV: Rings of Saturn dev, graphicsLeave a Comment on April Fools’ Joke led to complete character art overhaul

Sneak-peek on the dive summary screen

The dive summary screen will look something like this: The noteworthy detail is the fact that this screen uses exactly same mineral

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2018-11-25 koder Games, ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Sneak-peek on the dive summary screen

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

Shading the EMP

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about

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2018-09-19 koder Games, ΔV: Rings of Saturn d, dev, diary, graphicsLeave a Comment on Shading the EMP

Enceladus Prime

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length.

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2018-08-21 koder ΔV: Rings of Saturn diary, gamer, graphicsLeave a Comment on Enceladus Prime

Polishing the flames

Today I finally got around to polishing some visual aspects of the exhaust. Plume no longer just grows trough everything, it will

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2018-08-09 koder ΔV: Rings of Saturn diary, gamer, graphics, polishingLeave a Comment on Polishing the flames

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

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2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

10 Shades of K37

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model

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2018-05-232018-05-23 koder ΔV: Rings of Saturn dev, gamer, graphicsLeave a Comment on 10 Shades of K37

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

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2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

K37 MK2

A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.

2018-05-13 koder ΔV: Rings of Saturn design, gamer, graphicsLeave a Comment on K37 MK2

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