Aging metal and mystery of rotating light
In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used
and occasionally writes a devlog
In ΔV you will have an opportunity to fly many different ships, both new and used. Let’s be honest – mostly used
We have been quiet for a few days. While cooking up “In Dead Company” is great fun, we realized that we have
Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough
It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a
Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I
A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet
So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a
Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet