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Koder makes Games

and occasionally writes a devlog

Power of the mass driver

Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But

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2018-04-012018-04-03 koder ΔV: Rings of Saturn dev, diary, mathLeave a Comment on Power of the mass driver

Keep your turbine prisine

Fellow pilots of second-hand ship, heed my warning. Your ship reactor may be operating on peek efficiency, but it is not the

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2018-03-31 koder ΔV: Rings of Saturn diary, gameplay, graphicsLeave a Comment on Keep your turbine prisine

Hud is Hard

Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?

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2018-03-312018-03-31 koder ΔV: Rings of Saturn dev, graphics, problemLeave a Comment on Hud is Hard

The unit of Universe

This is derivative from Reddit post I started.  Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world

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2018-03-292018-03-29 koder ΔV: Rings of Saturn dev, mathLeave a Comment on The unit of Universe

Sound in space

I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was

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2018-03-28 koder ΔV: Rings of Saturn dev, diary, gamer, soundLeave a Comment on Sound in space

Weapons of mass drive

Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles

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2018-03-272018-04-01 koder ΔV: Rings of Saturn gameplay, gamer, graphics, icLeave a Comment on Weapons of mass drive

Exploring the ring with second-hand ship

Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.

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2018-03-262018-03-27 koder ΔV: Rings of Saturn dev, diary, gamerLeave a Comment on Exploring the ring with second-hand ship

Melting the Ring with nuclear fire

If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket

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2018-03-25 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphicsLeave a Comment on Melting the Ring with nuclear fire

Exhausting the engines

Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the

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2018-03-252018-03-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphics, icLeave a Comment on Exhausting the engines

Operation of Nuclear Thermal Rocket

Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows

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2018-03-242018-03-24 koder ΔV: Rings of Saturn diary, gamer, graphics, overviewLeave a Comment on Operation of Nuclear Thermal Rocket

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