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Koder makes Games

and occasionally writes a devlog

A dive into The Ring

I always envisioned the initial sequence of diving into The Ring as a short cutscene showing starship on final approach on a

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2018-04-092018-04-10 koder ΔV: Rings of Saturn dev, diary, gameplay, graphicsLeave a Comment on A dive into The Ring

How big is The Ring anyway?

The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.

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2018-04-092018-04-09 koder ΔV: Rings of Saturn dev, diary, gamer, overviewLeave a Comment on How big is The Ring anyway?

The title

Today I finally made a title screen. Much nicer than initially expected. https://gfycat.com/marrieddelightfuljunco I probably should have a title on it, somewhere.

2018-04-072018-04-07 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on The title

Overcooling the reactor

Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of

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2018-04-02 koder ΔV: Rings of Saturn diary, gameplay, gamer, icLeave a Comment on Overcooling the reactor

Power of the mass driver

Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But

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2018-04-012018-04-03 koder ΔV: Rings of Saturn dev, diary, mathLeave a Comment on Power of the mass driver

Keep your turbine prisine

Fellow pilots of second-hand ship, heed my warning. Your ship reactor may be operating on peek efficiency, but it is not the

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2018-03-31 koder ΔV: Rings of Saturn diary, gameplay, graphicsLeave a Comment on Keep your turbine prisine

Hud is Hard

Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?

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2018-03-312018-03-31 koder ΔV: Rings of Saturn dev, graphics, problemLeave a Comment on Hud is Hard

The unit of Universe

This is derivative from Reddit post I started.  Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world

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2018-03-292018-03-29 koder ΔV: Rings of Saturn dev, mathLeave a Comment on The unit of Universe

Sound in space

I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was

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2018-03-28 koder ΔV: Rings of Saturn dev, diary, gamer, soundLeave a Comment on Sound in space

Weapons of mass drive

Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles

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2018-03-272018-04-01 koder ΔV: Rings of Saturn gameplay, gamer, graphics, icLeave a Comment on Weapons of mass drive

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