0.558.3 – Digital Heartbeat
Upgraded the game engine to Godot 3.5.1, with all the new stability and performance improvements it brings. A new in-game performance profiler,
and occasionally writes a devlog
Upgraded the game engine to Godot 3.5.1, with all the new stability and performance improvements it brings. A new in-game performance profiler,
Some of the objects – most notably the external impact absorbers – triggered the instance reaper’s attention early and despawned prematurely.
Improved performance of memory and object management, most noticeable on systems with slower CPUs. Adjusted depth of dynamic temporal simulation simplification to
Fixed a memory leak that could cause weird behaviour around habitats and other dockable stations.
Bounty hunters will transfer prisoners from you again. Fixed the boot screen on ultra-wide monitors. Quickly toggling the Tuning setting for nanodrone
Vanlock-Hosk Comet torn by tidal forces Early today, the Enceladus Telescope Array captured the Vanlock-Hosk Comet being torn to pieces by the
Runasimi released facelifted LIDAR chip Runasimi Inc, the leading supplier of white-label LIDAR signal processing hardware, released a facelifted version of their
Fixed a race condition that could cause the game to crash when you brought back a large output to the station. Improved
Friendly ships approaching you will not pick a collision course anymore. This prevents accidental collisions in case of power or thruster failures.
Added roadmap to the main menu. Additional savegame slot. 3 new achievements. Disabling a Point Defence Turret will immediately release the Sanbus