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and occasionally writes a devlog

0.571.0 – Heavy Duty

New hardware approved for ring use Previously limited to large-scale asteroid harvesters and military vessels, heavy-duty containers for kinetic ammunition, nanodrone components

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2022-11-132022-11-13 koder Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.571.0 – Heavy Duty

0.567.6 – Flying Blind

Fixed a bug that would cause the game to crash if you uninstalled your HUD completely and tried to use Astrogator, Pilot

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2022-11-092022-11-09 adrian Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.567.6 – Flying Blind

0.567.2 – Carbon Footprint

Used ship import restrictions lifted Import restrictions have been lifted on a group of ship variants, following their completion of safety testing.

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2022-11-062022-11-06 koder Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.567.2 – Carbon Footprint

0.562.9 – Friends and Foes

Changed the dive target selection screen gamepad controls. You can now pick the location with the right analogue stick, while the left

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2022-11-032022-11-03 adrian Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.562.9 – Friends and Foes

0.562.3 – All Hands on Deck

Button tooltips will now display when you play with a gamepad or keyboard alone. The new game parallel universe slider can now

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2022-10-182022-10-18 adrian Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.562.3 – All Hands on Deck

0.561.4 – Binary Safety

New action icons for gamepad and mouse controls were made to be more readable on handheld displays. Improved performance of ore and

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2022-10-12 adrian Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.561.4 – Binary Safety

0.559.4 – Quantum Leap

Updated the game engine to Godot 3.5.1 for OSX systems. Phage stations will not re-spawn in front of you when you are

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2022-10-06 adrian Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.559.4 – Quantum Leap

0.558.3 – Digital Heartbeat

Upgraded the game engine to Godot 3.5.1, with all the new stability and performance improvements it brings. A new in-game performance profiler,

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2022-10-03 koder Games, ΔV: Rings of Saturn releaseLeave a Comment on 0.558.3 – Digital Heartbeat

0.556.13 – Grim Reaper

Some of the objects – most notably the external impact absorbers – triggered the instance reaper’s attention early and despawned prematurely.

2022-09-29 adrian Games, ΔV: Rings of SaturnLeave a Comment on 0.556.13 – Grim Reaper

0.556.12 – Uncertainty Principle

Improved performance of memory and object management, most noticeable on systems with slower CPUs. Adjusted depth of dynamic temporal simulation simplification to

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2022-09-27 koder Games, ΔV: Rings of SaturnLeave a Comment on 0.556.12 – Uncertainty Principle

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