The crew level-up notification during the return trip to the station will trigger earlier in the cutscene, so it won’t be cut short by changing the stage to Enceladus station.
When changing from a ship with a consumable (nanodrones, kinetic ammunition) installed back to one without it, the number of consumables displayed on the launch dive screen would not update to zero, showing phantom cargo.
Habitats that change locations will now tell you this only once, even if you un-dock and re-dock again during the same encounter. Previously, re-docking could invalidate the coordinates of another habitat if it happened to be less than 50 km away from you.
Particle effects that are currently not visible will not play now, improving performance. This also prevents some particle effects from playing partway through and out-of-sequence if you move your camera rapidly.
Fixed stone jet particle effects that will again be ejected from asteroids hit with high-powered kinetic impacts.
Audio effects for adrenaline surge and the UI beeps will now respect the “SFX volume” slider setting.
Setting shadow levels to low, but not zero, setting previously could flood the game logs with warnings. Now, a proper minimum value will be enforced for all the lights.
The HAL9000 HUD OMS display could overflow the physical monitor it was on when you installed thrusters with long names on certain ships. Now, it will cut off too-long thruster labels instead.
Kistune will not advertise that it uses a K37 reactor anymore.
Fixed a graphical glitch that caused a powered-down Kitsune to be displayed with a green square all over it on OSX M1 systems. This mostly affected the Fleet and Dealer views.