This is a re-balancing update, changing the underlying mechanics of the game in order to make it more enjoyable. Changelog:
- Simple autopilot system now has an additional HUD overlay option, making it much more useful for beginners.
- AI system controling Point Defense Turret can now forgive and will not be bent on attacking a faction after you settle your score with them.
- Crew morale system was re-balanced, so you will not hit upper and lower cap as quickly.
- Docking clamps can now adjust for your ship mass, making it possible for heavier ships to dock into rotating stations.
- Size of Eagle Prospector cargo bay was adjusted. It’s now bit thinner and bit shorter.
- Obonto Habitats now have hostile dialogues. You can now pay for caused damages or escalate.
- You can now remove your HUD completely.
- Hiring or firing crew will now immediately update POI visibility and dive costs.
- Moved central PDT forward so it will no-longer hit your own excavator.
- PDT now has lights that illuminate what they are pointing at.
- Excavator of your ship will now be open in the upgrades menu, when testing drone systems that attempt to move ore into your cargo hold.
- Fixed a bug that caused sparks appear in thin air (really thin, as it’s in the rings).
- Targeting beam will now ignore your own cargo.
- Fixed a number of typos.