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Koder makes Games

and occasionally writes a devlog

Category: In Dead Company

Take a mantle of a necromancer on roaring rampage of revenge.

A story-heavy hybrid of RPG, RTS and rouguelike will take you on a journey of epic proportions. Lead your minions into battles with hundreds of combatants, or take enemy life with your own hands.

Let’s get renderin’

Having thinly veiled placeholder images is fine on first days of production, but it really pays to have at least a rough

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2017-10-262017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Let’s get renderin’

Fun with normals

It’s time to get some visuals going. Since I am no artist, this is no spectacular – but I thought it’s a

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2017-10-252017-10-27 koder In Dead Company dev, diary, graphicsLeave a Comment on Fun with normals

The idle CPU mistery

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.

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2017-10-242017-10-27 koder In Dead Company ai, code, dev, diary, problem, solvedLeave a Comment on The idle CPU mistery

Quest for a leak that was not there

I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I

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2017-10-232017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Quest for a leak that was not there

In Dead Company

So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a

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2017-10-222017-10-27 koder In Dead Company gamer, overviewLeave a Comment on In Dead Company

Mindfields – AI for crowds

Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet

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2017-10-222017-10-27 koder In Dead Company ai, code, dev, diaryLeave a Comment on Mindfields – AI for crowds

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