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Category: ΔV: Rings of Saturn

In space, no one can hide his heat signature.

Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.

Featuring real life spaceflight physics, company and crew management, and more.

You can find general game information here, or dive into the devlog below:

Hud is Hard

Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?

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2018-03-312018-03-31 koder ΔV: Rings of Saturn dev, graphics, problemLeave a Comment on Hud is Hard

The unit of Universe

This is derivative from Reddit post I started.  Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world

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2018-03-292018-03-29 koder ΔV: Rings of Saturn dev, mathLeave a Comment on The unit of Universe

Sound in space

I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was

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2018-03-28 koder ΔV: Rings of Saturn dev, diary, gamer, soundLeave a Comment on Sound in space

Weapons of mass drive

Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles

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2018-03-272018-04-01 koder ΔV: Rings of Saturn gameplay, gamer, graphics, icLeave a Comment on Weapons of mass drive

Exploring the ring with second-hand ship

Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.

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2018-03-262018-03-27 koder ΔV: Rings of Saturn dev, diary, gamerLeave a Comment on Exploring the ring with second-hand ship

Melting the Ring with nuclear fire

If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket

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2018-03-25 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphicsLeave a Comment on Melting the Ring with nuclear fire

Exhausting the engines

Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the

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2018-03-252018-03-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphics, icLeave a Comment on Exhausting the engines

Operation of Nuclear Thermal Rocket

Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows

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2018-03-242018-03-24 koder ΔV: Rings of Saturn diary, gamer, graphics, overviewLeave a Comment on Operation of Nuclear Thermal Rocket

Reaction Control System

RCS, commonly known as thrusters, is an essential system for spacecraft navigation. Rosatom-Antonow K37-TNTRL operates with reactor-powered hydrogen dioxide based exhaust allowing up

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2018-03-232018-03-29 koder ΔV: Rings of Saturn code, diary, gameplay, graphics, overviewLeave a Comment on Reaction Control System

Day of the particle

Collisions of asteroids worked great, but they didn’t feel like large colliding rocks. There was a lack of debris and dust. Luckily,

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2018-03-22 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on Day of the particle

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