The idle CPU mistery
Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
and occasionally writes a devlog
Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I
A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet
So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a
Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet