The idle CPU mistery
		
					Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
and occasionally writes a devlog
		
					Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.
		
					I spent most of today code-time hunting a curious leak. Not memory leak, mind you – memory consumption was perfectly normal. I
		
					A simple JRPG, which eventually evolved into “In Dead Company”. It has roughly 2 hours of gameplay and an engaging story, yet
		
					So, what is this about? You get to take up a mantle of necromancer on quest for revenge. I call it a
		
					Gameplay and Story Segregation really gets on my nerves. Especially with RPGs. Story takes place in a city with thousands of souls, yet