Hud is Hard
Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?
and occasionally writes a devlog
Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?
This is derivative from Reddit post I started. Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world
I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was
Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles
Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.
If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket
Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the
Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows
RCS, commonly known as thrusters, is an essential system for spacecraft navigation. Rosatom-Antonow K37-TNTRL operates with reactor-powered hydrogen dioxide based exhaust allowing up
Collisions of asteroids worked great, but they didn’t feel like large colliding rocks. There was a lack of debris and dust. Luckily,