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Koder makes Games

and occasionally writes a devlog

Author: koder

Software developer by trade, gamer by heart.

0.34.1 is available for download!

This is a feature version. Changes: Mid-flight jury-rig menu fully operational! Now you have a skilled mechanic who can fix up things

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2018-11-24 koder Games, ΔV: Rings of Saturn gamer, releaseLeave a Comment on 0.34.1 is available for download!

The Design of Mechanics

Aiden Iozzo has joined ΔV development team as Mechanical Designer. His role is to ensure that all contents of the game adhere to hard

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2018-11-09 koder Games, ΔV: Rings of Saturn announcement, devLeave a Comment on The Design of Mechanics

Play the demo!

Demo version of ΔV: Rings of Saturn is now available for everyone! You can now try ΔV first-hand to check what kind

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2018-10-18 koder ΔV: Rings of Saturn gamer, releaseLeave a Comment on Play the demo!

ΔV: Rings of Saturn’s release rescheduled to Q1 2019

Originally I intended release of ΔV in Q3 2018. Today I took some time to reflect on our development progress and while

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2018-10-04 koder ΔV: Rings of Saturn gamerLeave a Comment on ΔV: Rings of Saturn’s release rescheduled to Q1 2019

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

Shading the EMP

The EMP blast causes massive discharges on the surface of the hull, as well as lasting damage to electronic equipment. It’s about

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2018-09-19 koder Games, ΔV: Rings of Saturn d, dev, diary, graphicsLeave a Comment on Shading the EMP

Does it scale?

With a little after-hours studio in-depth testing becomes an issue. We are doing my best to test everything I write, but our

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2018-09-16 koder Games, ΔV: Rings of Saturn dark-work, dev, diary, polishing, uiLeave a Comment on Does it scale?

Avoiding responsibility

Time to add AI-controlled ships. Since all movement ΔV is physics based, AI has to be physics aware. This is first attempt of

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2018-09-09 koder Games, ΔV: Rings of Saturn ai, dev, di, diaryLeave a Comment on Avoiding responsibility

Enceladus Prime

Introducing the commercial hub orbiting Enceladus and base of your operations. Station is a cylinder with over 1km diameter and 6km length.

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2018-08-21 koder ΔV: Rings of Saturn diary, gamer, graphicsLeave a Comment on Enceladus Prime

Equal and Opposite

For every action, there is equal and opposite reaction. Thrusters exhaust near-plasma gas that pushes ship back. But the same gas will

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2018-08-11 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Equal and Opposite

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