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Koder makes Games

and occasionally writes a devlog

Tag: ic

These posts are made in-character for respective game.

Coherent Light CL-150 Mk3

CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient

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2018-04-14 koder ΔV: Rings of Saturn dev, diary, gameplay, graphics, icLeave a Comment on Coherent Light CL-150 Mk3

Overcooling the reactor

Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of

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2018-04-02 koder ΔV: Rings of Saturn diary, gameplay, gamer, icLeave a Comment on Overcooling the reactor

Weapons of mass drive

Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles

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2018-03-272018-04-01 koder ΔV: Rings of Saturn gameplay, gamer, graphics, icLeave a Comment on Weapons of mass drive

Exhausting the engines

Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the

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2018-03-252018-03-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamer, graphics, icLeave a Comment on Exhausting the engines

Rosatom-Antonov K37-TNTRL en route to Enceladus Prime station.

2018-03-19 koder ΔV: Rings of Saturn graphics, icLeave a Comment on Rosatom-Antonov K37-TNTRL en route to Enceladus Prime station.

Nuclear shadow over the Rings

Nuclear Thermal Rocket – an ancient, XX century idea of using fission reactor to superheated water to propel spacecraft casts a long

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2018-03-182018-03-18 koder ΔV: Rings of Saturn gamer, icLeave a Comment on Nuclear shadow over the Rings

Rosatom-Antonov K37-TNTRL

Boasting 750kN of thrust with a mass of just 37.2T Rosatom-Antonov K37-TNTRL is the de-facto workhorse of the ring. High efficiency of

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2017-11-092018-03-18 koder ΔV: Rings of Saturn design, diary, graphics, ic, overviewLeave a Comment on Rosatom-Antonov K37-TNTRL

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ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

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