Expanding the HUD
Continued work on HUD of K37. I’m trying to design its display to mimic modern civilian jets. Today I added ship mass
and occasionally writes a devlog
Continued work on HUD of K37. I’m trying to design its display to mimic modern civilian jets. Today I added ship mass
I always envisioned the initial sequence of diving into The Ring as a short cutscene showing starship on final approach on a
The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.
Today I finally made a title screen. Much nicer than initially expected. https://gfycat.com/marrieddelightfuljunco I probably should have a title on it, somewhere.
Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of
Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But
Fellow pilots of second-hand ship, heed my warning. Your ship reactor may be operating on peek efficiency, but it is not the
Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?
This is derivative from Reddit post I started. Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world
I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was