The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV
and occasionally writes a devlog
Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV
Both “ΔV” and “In Dead Company” use 2D sprites with normal maps to make 3D visual lighting effect. Oversimplifying, a normal map
A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser
CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient
Continued work on HUD of K37. I’m trying to design its display to mimic modern civilian jets. Today I added ship mass
I always envisioned the initial sequence of diving into The Ring as a short cutscene showing starship on final approach on a
The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.
Today I finally made a title screen. Much nicer than initially expected. https://gfycat.com/marrieddelightfuljunco I probably should have a title on it, somewhere.
Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of
Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But