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Koder makes Games

and occasionally writes a devlog

Autopilot Mk2

Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently

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2018-06-02 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Autopilot Mk2

10 Shades of K37

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model

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2018-05-232018-05-23 koder ΔV: Rings of Saturn dev, gamer, graphicsLeave a Comment on 10 Shades of K37

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

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2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

K37 MK2

A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.

2018-05-13 koder ΔV: Rings of Saturn design, gamer, graphicsLeave a Comment on K37 MK2

Improving the shaders

Godot 3 has a built-in normal mapping shader for 2D sprites. It works, but doesn’t really offer anything outside standard normal mapping.

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2018-04-28 koder ΔV: Rings of Saturn dev, diary, godot, graphicsLeave a Comment on Improving the shaders

The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV

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2018-04-242018-04-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamerLeave a Comment on The Emergent Emergency

Render sprites with normal maps in Blender

Both “ΔV” and “In Dead Company” use 2D sprites with normal maps to make 3D visual lighting effect. Oversimplifying, a normal map

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2018-04-202018-08-28 koder Development dev1 Comment on Render sprites with normal maps in Blender

Getting things under LIDAR

A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser

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2018-04-162018-04-16 koder ΔV: Rings of Saturn design, dev, diary, gameplay, gamerLeave a Comment on Getting things under LIDAR

Coherent Light CL-150 Mk3

CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient

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2018-04-14 koder ΔV: Rings of Saturn dev, diary, gameplay, graphics, icLeave a Comment on Coherent Light CL-150 Mk3

Expanding the HUD

Continued work on HUD of K37. I’m trying to design its display to mimic modern civilian jets. Today I added ship mass

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2018-04-10 koder ΔV: Rings of Saturn dev, diary, gameplay, graphicsLeave a Comment on Expanding the HUD

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