Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
Setting your IFF system to “hostile” or “friendly” will now completely override any judgment your onboard IFF computer makes. Previously it was possible that, if a ship attacked you, the automatic IFF could override its classification from manually set “friendly” all the way to neutral.
Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
Fixed engine, explosion, and laser flares on the edge of the visual feed.
The resupply data on the “launch dive” screen now has a fixed size, preventing the slider from jittering if you adjust the resupply amount with your mouse.
Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
Disabling the “use autopilot” option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
Improved performance when you have a lot of raw ore on your ship.
You can’t dismiss your crewmember on sick leave only to hire them healthy again.
Updated translations. Italian language is now fully supported.