Fixed some lighting glitches on Enceladus station, with some of the spotlights being pointed in a wrong direction.
Added population to the docking ring.
When your ship is damaged, you’ll now see the repair crew fixing it on the Enceladus station.
Mystery music will fade away to normal background sound once you discover the mystery in question. This changes the music – and the blue visual cue – around frequently-visited discoveries, such as habitats and moonlets.
Mystery music will now trigger in more weird encounters, making them easier to spot.
Visual glitches from overheated computers are now less pronounced when your computer is barely damaged.
Superconducting Magnetic Energy Storage devices will now switch from charging to discharge much quicker and will be able to power a highly-demanding hardware even if you don’t have a large ultracapacitor array to back up the peak usage.
When perceived flow of time changes the sound effect will have lowered pitch now.
Improved gamepad and keyboard controls in Enceladus station. You won’t be able to accidentally close your menu by pressing left direction on your keyboard or d-pad.
When you exited the Crew menu using gamepad or keyboard, focus was lost on the main Enceladus menu.
Improved performance of LIDAR rendering.
Some of the pirates you could encounter, defeat and salvage had ships with turbines and ultracapacitors that were not available in the hardware menu, making it impossible to sell them.
Improved fullscreen, window and borderless window handling on Linux systems. The window should now respect all window manager configurations and toolbars.
Improved performance of window scaling when in windowed mode.
Fixed an aspect ratio scaling bug that caused the game to overflow the screen on thin vertical monitors. Game now supports a full range of monitors from 4:1 to 1:4 aspect ratios.
When you lose a crewmember during ringdive, the appropriate OMS screen reflection will be updated accordingly.