Power of the mass driver
Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But
and occasionally writes a devlog
In space, no one can hide his heat signature.
Take a pilot’s seat in of excavating ship in rings of Saturn. Defend yourself from aggressive takeovers with a mass driver.
Featuring real life spaceflight physics, company and crew management, and more.
You can find general game information here, or dive into the devlog below:
Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But
Fellow pilots of second-hand ship, heed my warning. Your ship reactor may be operating on peek efficiency, but it is not the
Let’s add some simple texts over the gameplay, so the player can actually see what’s going on. How hard can it be?
This is derivative from Reddit post I started. Godot’s Physics2D engine operates on internal, pixel-based units. ΔV needs the data in real-world
I finally got around to add sound effects to the game. Even with prototype sounds it ended up pretty well. It was
Build into core of Rosatom-Antonow K37-TNTRL and powered by internal nuclear turbine, EMD-14 electromagnetic mass driver can deliver 10 steel mining projectiles
Exploring the Ring with second-hand ship poses new set of challenges. Those vehicles are quirky and systems can fail at any time.
If your mass driver fails in the middle of mining run, remember that your ship is equipped with a Nuclear Thermal Rocket
Rocket-ship engines work by accelerating reaction mass in opposite direction, thus providing thrust. But this mass doesn’t just vanish when it leaves the
Main engine of Rosatom-Antonov K37-TNTRL can produce up to 750kN of thrust. This is way more than required within the Ring, yet it allows