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Koder makes Games

and occasionally writes a devlog

Author: koder

Software developer by trade, gamer by heart.

Render sprites with normal maps in Blender

Both “ΔV” and “In Dead Company” use 2D sprites with normal maps to make 3D visual lighting effect. Oversimplifying, a normal map

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2018-04-202018-08-28 koder Development dev1 Comment on Render sprites with normal maps in Blender

Getting things under LIDAR

A bit longer gameplay video, featuring precision ring maneuvers, enlarged asteroids, Doppler Effect LIDAR and a bit of Coherent Light CL-150 Mk3 mining laser

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2018-04-162018-04-16 koder ΔV: Rings of Saturn design, dev, diary, gameplay, gamerLeave a Comment on Getting things under LIDAR

Coherent Light CL-150 Mk3

CL-150 Mk3 mining laser is a powerful tool for any ring prospector. While expensive, it can be easily retrofitted even to ancient

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2018-04-14 koder ΔV: Rings of Saturn dev, diary, gameplay, graphics, icLeave a Comment on Coherent Light CL-150 Mk3

Expanding the HUD

Continued work on HUD of K37. I’m trying to design its display to mimic modern civilian jets. Today I added ship mass

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2018-04-10 koder ΔV: Rings of Saturn dev, diary, gameplay, graphicsLeave a Comment on Expanding the HUD

A dive into The Ring

I always envisioned the initial sequence of diving into The Ring as a short cutscene showing starship on final approach on a

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2018-04-092018-04-10 koder ΔV: Rings of Saturn dev, diary, gameplay, graphicsLeave a Comment on A dive into The Ring

How big is The Ring anyway?

The ring is enormous. It’s area covers more than 81 times surface area of the earth. Playfield is a square of 3000x3000km.

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2018-04-092018-04-09 koder ΔV: Rings of Saturn dev, diary, gamer, overviewLeave a Comment on How big is The Ring anyway?

The title

Today I finally made a title screen. Much nicer than initially expected. https://gfycat.com/marrieddelightfuljunco I probably should have a title on it, somewhere.

2018-04-072018-04-07 koder ΔV: Rings of Saturn dev, diary, graphicsLeave a Comment on The title

Overcooling the reactor

Nuclear Thermal Rocket relies on high internal temperature to provide thrust. Phase-change of the medium consumes significant heat and excessive use of

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2018-04-02 koder ΔV: Rings of Saturn diary, gameplay, gamer, icLeave a Comment on Overcooling the reactor

Power of the mass driver

Yesterday I added power management mechanics. For tests I put most of the power consumption figures from top of my head. But

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2018-04-012018-04-03 koder ΔV: Rings of Saturn dev, diary, mathLeave a Comment on Power of the mass driver

Keep your turbine prisine

Fellow pilots of second-hand ship, heed my warning. Your ship reactor may be operating on peek efficiency, but it is not the

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2018-03-31 koder ΔV: Rings of Saturn diary, gameplay, graphicsLeave a Comment on Keep your turbine prisine

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