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Koder makes Games

and occasionally writes a devlog

Tag: solved

We had a problem and we fixed it!

The grand Paralax

“You know what ΔV needs?” – said a friend a while ago – “A parallax scrolling”. And he was right. This was supposed

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2018-09-272018-09-27 koder Games, ΔV: Rings of Saturn dev, diary, graphics, polishing, problem, solvedLeave a Comment on The grand Paralax

The idle CPU mistery

Pushing “In Dead Company” AI to its limit I found a strange thing. When I spawn hundreds of combatants, frame rate drops.

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2017-10-242017-10-27 koder In Dead Company ai, code, dev, diary, problem, solvedLeave a Comment on The idle CPU mistery

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