Skip to content
  • ΔV: Rings of Saturn
  • Privacy Policy

Koder makes Games

and occasionally writes a devlog

Tag: gamer

These posts should be interesting for gamers.

Designing the damage

Games usually handle damage via hitpoints, or similar concepts. But my car does not explode if I kick it a thousand times

Read More

2018-07-23 koder ΔV: Rings of Saturn design, dev, diary, gamerLeave a Comment on Designing the damage

There and back again

Here comes one of early drafts of games establishing shot and ring exit sequences:   Establishing shot is the critical one, on

Read More

2018-07-17 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on There and back again

Sneak peek into new ringdust and spotlight effects

Since the troublesome 2D lighting bug was fixed in Godot engine I can finally add a proper spotlight to the ships. It was

Read More

2018-07-052018-07-05 koder ΔV: Rings of Saturn diary, gamerLeave a Comment on Sneak peek into new ringdust and spotlight effects

Where no man has dug before

Coming this fall on Windows, Mac and Linux.

2018-06-23 koder ΔV: Rings of Saturn gamerLeave a Comment on Where no man has dug before

Microseismic Laser Mineral Scanner

Knowledge of contents of your cargo hold is a key for successful excavation business. While skilled geologist can tell mineral composition by

Read More

2018-06-04 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Microseismic Laser Mineral Scanner

Autopilot Mk2

Autopilot control got complete overhaul. Pilot can now point orientation of the ship with a mouse and control desired movement vector independently

Read More

2018-06-02 koder ΔV: Rings of Saturn diary, gameplay, gamerLeave a Comment on Autopilot Mk2

10 Shades of K37

I made new procedural materials for the K37 model. They have a quite complex model, but since I’m not rendering that model

Read More

2018-05-232018-05-23 koder ΔV: Rings of Saturn dev, gamer, graphicsLeave a Comment on 10 Shades of K37

Remaking the ships

A decided to get the K37 a complete makeover. While earlier versions had all the necessary systems, they didn’t really look like

Read More

2018-05-21 koder ΔV: Rings of Saturn dev, diary, gamer, graphicsLeave a Comment on Remaking the ships

K37 MK2

A preview on work-in-progress re-imagining of Rosatom-Antonov K37 Turbined Nuclear Thermal Rocket with Lorentz-effect accelerator. Pictured ship without impact shielding.

2018-05-13 koder ΔV: Rings of Saturn design, gamer, graphicsLeave a Comment on K37 MK2

The Emergent Emergency

Sometimes you design a game mechanics, and sometimes, when you are lucky enough, it emerges out of nowhere and surprises you. ΔV

Read More

2018-04-242018-04-24 koder ΔV: Rings of Saturn dev, diary, gameplay, gamerLeave a Comment on The Emergent Emergency

Posts navigation

Older posts
Newer posts

Categories

  • Development (10)
  • Games (284)
    • Detached (1)
    • In Dead Company (6)
    • ΔV: Rings of Saturn (276)
  • No category (1)

ai announcement code d dark-work design dev di diary gameplay gamer godot graphics ic math overview player polishing problem release roadmap solved sound ui

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Powered by WordPress

All rights reserved © Koder makes Games New Photography Theme by Seos Themes

Koder makes Games
Privacy Policy / Proudly powered by WordPress Theme: New Photography.
 

Loading Comments...